Hooray. I got the manes and tails in the game! There was a bit of a nightmare figuring out how to put the manes/tails onto the model correctly. Turns out I need to actually write a script that sets the bones of the hair objects as children of the bones of the pony rig. So weird. You'd think there'd be something to do that automatically, but no. Hmm...
I also made a temporary button that allows me to swap these pre-made ponies in and out to show some different ponies! With hair! And tails!
So, not as much has been done this year as had last year. I was mainly focused on university. University is fun, but it can be fairly stressful.
However, I think I crossed some things off the list, and kind of half-did some things.
I did add in the manes and tails, added the blink, started working on shops (got the Shop Editor working and a basic UI for shops, just need to finish it up in Unity), I got the inventory to save, and I am starting to figure out how to change player colors (but haven't saved them yet).
My next goal will be figuring out an Effects/Consumables type of system that will allow me to have objects that can change your colors. And also save your pony appearance.

finally seeing the manes and tails actually move with the ponies is kinda satisfying, even if setting up the bones was a headache. love that temporary swap button too, makes testing different ponies so much easier. reminds me of some of the scripting struggles i had in unity while messing with character rigs. also, if anyone’s curious about random stuff, check kolkata ff for fun results stuff.
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