Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, August 27, 2019

Blink blink

Don't you blink, you might miss it.


Long time, no post. Sad to not have worked on Ponyland much at all. Was either busy with other things or just tired. But hey, I got the pony to blink! Now her eyes can be properly moisturized.

Out of curiosity, I wanted to see what things that belong on the ground, like ponds and pathways, would look like. Out of laziness, I made a very crude pond drawing with my laptop trackpad and reused the crafting interface's "Craft!" button as a "wooden walkway." Viola!


Hopefully that perspective stuff doesn't look too weird.

Tuesday, July 25, 2017

So many things.

I like to do things in spurts. So here's some things that have been done lately:

Animations and particle effects! Also notice that little location marker the pony walks to? It's a small thing that needs a bit more work, but... razzle-dazzle.



And transparency when going behind large objects. And some regular trees! And an iron fence. And Stella' cottage!


I figured transparency would be pretty important with a game with a perspective like this. Everything being flat, and with some objects being tall and big, it would be pretty annoying to have your character hidden behind these things. It'd also result in wider level-design, as without transparency you wouldn't be able to see anything behind large objects, so there'd be no use placing objects behind one another.

Some things I'd like to progress on:
  •  Interiors, specifically Stella's, since she has story and character, which would make it more interesting to work on. However, with multiple scenes I would need to work on...
  • Scene/game managers. Currently I just have this once messy scene that I test everything in. In order to make new scenes right now, I'd need to copy and paste the player and camera into each scene. I should probably make a script that spawns my character automatically in every scene where I want characters to spawn.
  • The town of Merryville, where Stella lives. Town name's semi-undecided. Laying out a whole map of what the town looks like would be a good idea, to properly gauge size and playability. This game isn't going to be fast-paced, it's meant to be a chill, fun, pony-filled land. A Ponyland, you could say. But because the ponies move at a rather leisurely pace, I want to make sure the maps are condensed and interesting no matter where you are. I'd rather avoid vast, empty maps. 
  • Inventory system would be a great first piece of interface work. But alas, with inventories come XML files and thinking about how things are going to communicate with servers and bleh. Maybe a cute saddlebag inventory icon could be enough to work on for now.