Friday, September 13, 2019

Random ponies

Just messing around and made a random pony generator. On rare occasions, the Penny Tail gets weird and swaps the hair and hair2 materials... no idea why. Weird.

    

Wednesday, September 11, 2019

Manes, tails, and colors. Oh my! (And third year retrospect)

Hooray. I got the manes and tails in the game! There was a bit of a nightmare figuring out how to put the manes/tails onto the model correctly. Turns out I need to actually write a script that sets the bones of the hair objects as children of the bones of the pony rig. So weird. You'd think there'd be something to do that automatically, but no. Hmm...

I also made a temporary button that allows me to swap these pre-made ponies in and out to show some different ponies! With hair! And tails!


So, not as much has been done this year as had last year. I was mainly focused on university. University is fun, but it can be fairly stressful.

However, I think I crossed some things off the list, and kind of half-did some things.

I did add in the manes and tails, added the blink, started working on shops (got the Shop Editor working and a basic UI for shops, just need to finish it up in Unity), I got the inventory to save, and I am starting to figure out how to change player colors (but haven't saved them yet).

My next goal will be figuring out an Effects/Consumables type of system that will allow me to have objects that can change your colors. And also save your pony appearance.

Tuesday, August 27, 2019

Blink blink

Don't you blink, you might miss it.


Long time, no post. Sad to not have worked on Ponyland much at all. Was either busy with other things or just tired. But hey, I got the pony to blink! Now her eyes can be properly moisturized.

Out of curiosity, I wanted to see what things that belong on the ground, like ponds and pathways, would look like. Out of laziness, I made a very crude pond drawing with my laptop trackpad and reused the crafting interface's "Craft!" button as a "wooden walkway." Viola!


Hopefully that perspective stuff doesn't look too weird.

Wednesday, December 19, 2018

Working on Shop UI

Rough WIP. What do I do with that empty space in the top right? Eeeeeeh, who knows.


I'd like to make the items sit on little shelves. I figure a tooltip hover will show the name of the item and its gold price.

Got the shops data into Ponyland in Unity (just involves updating the PonylandData.dll and importing the shops.xml), got the basic code for it in place. I just need to work on implementing them properly. Ugly test UI time, here I come!

Tuesday, December 18, 2018

Inventory saves and shops being worked on

Inventory items and gold can now be saved!

I also realized when I shuffled back into WPF to work on a Shop Editor, that I had already done so at some point in the past! I also added the Item Editor to my commit history, so it won't be a tragedy in the event of me messing something up bad.


I think I'll be working on shops for now.